One DnD Resilient Feat Guide

The resilient feat is one that has a reputation for being simple but effective, and one that lives up well to its name. This is a popular and versatile feat that has been taken by many players, and One DnD’s version of this feat seems to be no exception.

The One DnD Resilient Feat allows a player to pick any core stat they don’t have proficiency in and gain +1 to that Core Stat as well as proficiency in saves using that Core Stat.

Going against spellcasters the Barbarian might want a +1 Charisma with proficiency on Charisma saving throws to avoid being charmed. The flat footed Wizard might choose Dex to dodge the fireballs that are incoming instead of outgoing.

resilient spelled in blocks
Always a good idea to get you some of that in D&D. Helps your character stick around for the long haul.

So let’s dive in and see what the Resilient Feat really has to offer!

Resilient Feat DnD One Review

The best way to break down a feat is to check out the exact wording.

From Unearthed Arcana:

4th-Level Feat

Repeatable: No

You have developed the resilience to better withstand certain dangers, granting you the following benefits:

Ability Score Increase. Choose one ability in which you lack Saving Throw Proficiency. Increase the chosen Ability Score by 1, to a maximum of 20.

Saving throw Proficiency. You gain Saving Throw Proficiency with the chosen ability.

Unearthed Arcana, Expert Classes 2022

Let’s break down these benefits one by one to see what they really bring to the table.

Benefit #1: Choose one ability in which you lack Saving Throw Proficiency. Increase that chosen Ability Score (Core Stat) by 1, up to a maximum of 20.

Simple and straight forward, taking a +1 of your choice. However, in this case it’s important not only to see what you have an odd number in but also where you want to add saving throw proficiency because with the Resilient Feat benefit 2 is directly tied to benefit 1 which means you need to look at the whole picture when making a choice with this one.

Benefit #2: You gain Saving Throw Proficiency with that chosen ability.

You gain proficiency with the attached saving throw, meaning you get to add that to any saving throw that involves the ability score that you picked from Benefit 1.

How Does Resilient Feat Measure Up?

This is one of the most versatile feats in all of Dungeons & Dragons, and one that can be picked by any class. The ability to look at a weakness your character has and choose to gain proficiency in that core stat’s saves while getting a +1 to the core stat to boot.

The feat is pretty much the same as the 5th Ed version, but it’s useful to almost any class. Tired of having the Barbarian charmed? Choose Charisma Saves for the Resilient Feat and it’s not foolproof, but they’re going to be harder to charm now!

Scared of having a low intelligence before hitting the Underdark where Mind Flayers are known to roam? Grab Resilient and take Intelligence for a +1 and proficiency in Intelligence saving throws.

Have a spellcaster sitting at an anemic 10 or 12 of a Dexterity score? Help them dodge those annoying incoming fireballs by adding a Dexterity proficiency to those saves to avoid being so flat footed.

This is an excellent feat that will continue to see a lot of takers in the newest iteration of D&D.

Keep in mind that since proficiency scales up, so does the bonus to your saving throw.

  • +2 up to level 4
  • +3 at level 5
  • +4 at level 9
  • +5 at level 13
  • +6 at level 17

Resilient Feat: One DnD/6E Vs 5E

This feat is more or less the same. They put in explicitly that you can’t choose an ability score that you already have a saving throw proficiency in, but there was no reason any player would do that in 5E anyway, so it’s not really a change. For all intents and purposes, the two versions of the Resilient feat are the same.

Related Article: 5E Resilient Feat Guide

You can check out the 5E Resilient Feat Guide (linked directly above) to see a more detailed breakdown of each core stat, and major reasons for wanting saves in that particular stat versus another one.

Who Should Take the Resilient Feat in DnD One?

While it’s not mandatory for any specific build, especially since there are only so many feat spaces out there (especially if you use standard array instead of rolling for stats) but this is one of those rare versatile feats where every single class from Artificer to Wizard can justify taking it.

Depending on what weakness you want to shore up, or what odd stat you want to turn even and then add save proficiency as just a show-off type throw down to make a strong character even stronger.

Every character build can justify taking the Resilient Feat, the only question is which of the core stats you want to boost up and gain proficiency in saving throws for.

Core Stat (Ability Score)Associated SkillsReasons to Pick This Save Proficiency
StrengthAthleticsYou really need to get that door open, you don’t want to be crushed (possibly again).
DexterityAcrobatics, Sleight of Hand, StealthBecause you’re tired of taking 100% of splash damage from an area effect or standing there stupidly when the Rogue yells “Duck!”
ConstitutionNoneBecause in the rare instances you need to make a CON save, it’s usually really, REALLY bad news if you don’t! Also concentration is hard.
WisdomAnimal Handling, Medicine, Perception, SurvivalThese almost involve magic or resisting a magical effect, and that’s normally a very bad time to fail.
IntelligenceArcana, History, Investigation, Nature, ReligionBecause the DM is a jerk who knows most of the party is weak to Intelligence saves..and see the part about nasty magic.
CharismaDeception, Intimidation, Performance, PersuasionBecause everybody is tired of seeing the Fighter or Barbarian charmed and enough is enough.

DnD One Resilient Feat Final Grade

This is a simple and versatile feat, but it’s very strong. This is also one of the most versatile feats around, which is something I like to see in good feat design. There aren’t many feats where you could see any class taking it, but this is one of them. While not overpowering, it’s strong, useful, and can be applied exactly where the player wants their character strengthened, which definitely helps.

This is an A- feat, and one that should continue to get a lot of play at future tables. It’s versatile, strong, and does a lot of work no matter what type of campaign you’re playing which makes it once again one of the best feats in the system when it comes to flexibility.

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