Dragon Hide 5E Racial Feat Guide

dragonborn monk

Dragon Hide is the second of two 5E feats for Dragonborn introduced in Xanathar’s Guide to Everything for 5th Edition D&D. Like many of the racial feats in this core book, it is strong in flavor and embracing creating a more in-depth immersion into a high fantasy world, but does it hold up on the …

Read more

5E Half Feat List & Guide

compass in the wilderness

The term half feat, sometimes also called a hybrid feat, is a 5th edition feat where a +1 ability stat is granted in addition to another bonus. This is called a half feat because half of it is the normal ability score improvement while the other half are non-ability score improvements/benefits the feat grants. These …

Read more

Dragon Fear 5E Racial Feat Guide

roaring dragonborn

While the countenance of dragonborn leaves no question about at least one major part of their ancestry, there is no denying that even a fearsome dragonborn is a long way removed from the fierce winged ancestors who remain either awe-inspiring or truly terrifying forces in certain parts of the world whenever they appear. Dragon Fear …

Read more

Bountiful Luck 5E Racial Feat Guide

Halfling Adventuring Party

Halflings have one of the most impressive starting feats of any of the races with their Lucky racial feature which allows them the ability to re-roll every one that’s rolled. Many a player at a D&D table has been saved by the fact that they were a Halfling and thus allowed to re-roll a 1. …

Read more

5E Racial Feats Guide: Xanathar’s Biggest Secrets

armored medieval warrior

Racial feats are likely the biggest part of Xanthar’s Guide to Everything that developers were surprised flew under the radar. This was the first addition to feats offered in the Player’s Handbook, and despite this they generally flew under the radar with few players or DMs taking notice. This might have been due in part …

Read more

Is the Net a Fatally Flawed Tool in 5E DnD?

trident and net gladiator

In 5th Edition Dungeons & Dragons nets are specialty Dexterity-based ranged weapons that will impose the restrained condition on a target until it is able to become free, or is able to pass a DC10 strength check. While it doesn’t do any actual damage, the disadvantages that the restrained condition imposes can be powerful and …

Read more