5E Half Feat List & Guide

The term half feat, sometimes also called a hybrid feat, is a 5th edition feat where a +1 ability stat is granted in addition to another bonus. This is called a half feat because half of it is the normal ability score improvement while the other half are non-ability score improvements/benefits the feat grants. These are found in various feats in The Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything.

This isn’t an official term in 5th Edition, but it is a description that many players use just to group a certain number of feats when comparing them to another.

wizard spellcaster
Plenty of half feats for spellcasters, plenty of half feats for other classes, as well.

What Is a Half Feat?

A half feat refers to any feat that gives a +1 to an ability score in addition to other benefits. Normally, the other benefits are something niche or special but not enough to justify giving up an entire ability score improvement, so the +1 is to mitigate losing the regular level up of two ability score boosts.

Sometimes this is because the rest of the benefits of the feat aren’t good enough to stand on their own. Sometimes it really does just blend in well with what the feat is supposed to represent.

After all, why wouldn’t an athlete have more strength or dexterity? Why wouldn’t a keen mind have more intelligence? These make a lot of sense and many of the 5E feats are designed with these types of mechanics in mind.

Why Are Only Some Feats Half Feats in 5E?

One major reason some feats are half feats is because some feats are extremely strong without the ability score boost. Look at feats like Lucky, Sharpshooter, or Alert and it becomes obvious those don’t need any more boosts to be three of the strongest feats in the entire game. In fact, doing so would make them outright broken.

On the other hand some feats would just be too weak compared to an ability score improvement on their own. These feats need a +1 ability score boost to make them worth consideration.

Full List of Half Feats 5E

Here’s a full up to date list of half feats currently available in 5th edition Dungeons & Dragons. I linked to the full in-depth feat guide where applicable, if there isn’t a link currently come back in a few weeks as we are wrapping up the last of the feats now. UPDATE: We have finished the last half-feat guide, so every single half feat listed here as an in-depth guide you can visit by clicking on the link. Thanks and enjoy!

If the name of the feat is hyperlinked, that link goes to the full in-depth guide I’ve written on the feat, in case you wanted to study it in more depth. If you’re looking for a breakdown of the half feats by which ability score they improve, here it is.

If you wanted more in-depth guides, check out out Full List of 5E Feats as well as our Full 5E Racial Feat Guide.

There will be repeats as some of these have 2/3 options for an ability score boost, but if you wanted the 5E hybrid feats sorted by what they boost, here they are:

Note: Some feats will appear in multiple lists as they give the option to choose between two or multiple ability scores for the +1 improvement. For convenience of sorting these just appear under every list and table that they belong to.

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List of 5E +1 Strength Half Feats

  • Athlete
  • Crusher
  • Dragon Fear
  • Dragon Hide
  • Heavily Armored
  • Heavy Armor Master
  • Lightly Armored
  • Moderately Armored
  • Orcish Fury
  • Piercer
  • Resilient
  • Skill Expert
  • Slasher
  • Squat Nimbleness
  • Tavern Brawler
  • Weapon Master

There are 16 total half feats that give the option of adding a +1 to the strength ability score, the most of any ability that gets boosted by various half feats. Below is the full table of Strength-based half feats in 5E D&D.

FeatDescription (Summarized)Source
AthleteIncrease STR or DEX by 1
Standing from prone only takes 5 feet of movement
Climbing doesn’t cost extra movement
The Player’s Handbook
CrusherIncrease STR or CON by 1
Once per turn when you hit a creature with a bludgeoning attack you can move it 5 feet to an unoccupied space (as long as it’s no larger than 1 size bigger than you)
When you score a critical hit with bludgeoning damage attack rolls against that creature from anyone are made with advantage until the start of your next turn
Tasha’s Cauldron of Everything
Dragon Fear (Dragonborn only)Increase STR, CON, or CHR by 1
Gain “Fear Weapon” that replaces the destructive attack of the breath weapon with a fear attack instead
Xanathar’s Guide to Everything
Dragon Hide (Dragonborn only)Increase STR, CON, or CHR by 1
When not wearing armor your AC is 13 + DEX Modifier
Gain retractable claws that do 1d4 + STR Modifier of damage for unarmed attack
Xanathar’s Guide to Everything
Heavily ArmoredIncrease STR by 1
Gain proficiency with heavy armor
The Player’s Handbook
Heavy Armor MasterIncrease STR by 1
While wearing heavy armor damage you take from piercing, slashing, or crushing weapons is reduced by 3
The Player’s Handbook
Lightly ArmoredIncrease STR or DEX by 1
You gain proficiency with light armor
The Player’s Handbook
Moderately ArmoredIncrease STR or DEX by 1
Gain proficiency with medium armor and shields
The Player’s Handbook
Orcish Fury (Half-Orc Only)Increase STR or CON by 1
Immediately after using the Restless Endurance trait you can use a reaction to make one weapon attack
When attacking with a simple or martial weapon you can roll an additional die of weapon damage (same die as the weapon uses) and add it to the total once per short or long rest
Xanathar’s Guide to Everything
PiercerIncrease STR or DEX by 1
Once per turn when you hit a creature with piercing damage you can reroll one of the damage dice but must use the new roll
When you hit with a critical strike you can add one additional damage dice of the weapon type
Tasha’s Cauldron of Everything
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
SlasherIncrease STR or DEX by 1
When you hit with a slashing attack the damaged creature’s movement is reduced by 10 until the start of your next turn
When you hit a target with critical damage from a slashing attack, the target has disadvantage on all attack rolls until the start of your next turn
Tasha’s Cauldron of Everything
Squat Nimbleness (Dwarves & Small Races Only)Increase STR or DEX by 1
Increase your walking speed by 5 feet
Gain proficiency in Acrobatics or Athletics skill (Player’s Choice)
Advantage on any STR Athletics or DEX Acrobatics check from to escape becoming grappled
Xanathar’s Guide to Everything
Tavern BrawlerIncrease STR or CON by 1
Gain proficiency with improvised weapons
Your unarmed strike uses a d4 for damage
When you hit a target with fist or improvised weapon you can use a bonus action to attempt a grapple
The Player’s Handbook
Weapon MasterIncrease STR or DEX by 1
Gain proficiency with four weapons of your choice (simple martial)
The Player’s Handbook
Full table describing Strength half feats and their benefits.

List of 5E +1 Dexterity Half Feats

  • Athlete
  • Elven Accuracy
  • Fade Away
  • Gunner
  • Lightly Armored
  • Moderately Armored
  • Piercer
  • Resilient
  • Second Chance
  • Skill Expert
  • Slasher
  • Squat Nimbleness
  • Weapon Master

There are 13 total half feats that provide a potential +1 dexterity ability score increase. These usually are with a half feat that gives the choice between strength or dexterity, but not always. Below is the full table of Dexterity-based half feats in 5E D&D.

FeatDescription (Summarized)Source
AthleteIncrease STR or DEX by 1
Standing from prone only takes 5 feet of movement
Climbing doesn’t cost extra movement
The Player’s Handbook
Elven Accuracy (Elf or Half-Elf only)Increase DEX, WIS, INT, or CHR by 1
Whenever you have advantage on an attack using DEX, WIS, INT, or CHR, you may reroll one of those dice once
Xanathar’s Guide to Everything
Fade Away (Gnomes only)Increase DEX or INT by 1
Immediately use reaction after taking damage to become magically invisible until the end of your next turn, or until you attack or force a saving throw, whichever comes last
Xanathar’s Guide to Everything
GunnerIncrease DEX by 1
Gain proficiency with firearms
Ignore the loading property of firearms
Being within 5 feet of a hostile creature doesn’t impose disadvantage on ranged attack rolls
Tasha’s Cauldron of Everything
Lightly ArmoredIncrease STR or DEX by 1
You gain proficiency with light armor
The Player’s Handbook
Moderately ArmoredIncrease STR or DEX by 1
Gain proficiency with medium armor and shields
The Player’s Handbook
PiercerIncrease STR or DEX by 1
Once per turn when you hit a creature with piercing damage you can reroll one of the damage dice but must use the new roll
When you hit with a critical strike you can add one additional damage dice of the weapon type
Tasha’s Cauldron of Everything
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Second ChanceIncrease Dexterity, Constitution, or Charisma by 1
When a creature you can see hits you with an attack you can use a reaction to force a reroll of that attack – can’t be used again until next combat involving an initiative roll or after a rest
Xanathar’s Guide to Everything
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
SlasherIncrease STR or DEX by 1
When you hit with a slashing attack the damaged creature’s movement is reduced by 10 until the start of your next turn
When you hit a target with critical damage from a slashing attack, the target has disadvantage on all attack rolls until the start of your next turn
Tasha’s Cauldron of Everything
Squat Nimbleness (Dwarves & Small Races Only)Increase STR or DEX by 1
Increase your walking speed by 5 feet
Gain proficiency in Acrobatics or Athletics skill (Player’s Choice)
Advantage on any STR Athletics or DEX Acrobatics check from to escape becoming grappled
Xanathar’s Guide to Everything
Weapon MasterIncrease STR or DEX by 1
Gain proficiency with four weapons of your choice (simple martial)
The Player’s Handbook
Full table describing benefits from all the current Dex-based half feats in 5E.

List of 5E +1 Constitution Half Feats

  • Chef
  • Crusher
  • Dragon Fear
  • Dragon Hide
  • Durable
  • Infernal Constitution
  • Orcish Fury
  • Resilient
  • Second Chance
  • Skill Expert
  • Tavern Brawler

Eleven total half feats can give that all-coveted and rare Constitution boost that is generally welcome no matter what class build you go with because of the boos to your hit points that come with an even numbered Constitution score. Below is the full table of Constitution-based half feats in 5E D&D.

FeatDescription (Summarized)Source
ChefIncrease CON or WIS by 1
Gain proficiency with cook’s utensils
Prepare food during a short or long rest (amount equal to 4 + proficiency modifier). Anyone who eats that food and spends a hit die to recover hit points also roll an addition d8 for healing
With 1 hour of work or after a long rest you can cook a # of treats equal to proficiency bonus and give a number of temporary hit points equal to the chef’s proficiency bonus
Tasha’s Cauldron of Everything
CrusherIncrease STR or CON by 1
Once per turn when you hit a creature with a bludgeoning attack you can move it 5 feet to an unoccupied space (as long as it’s no larger than 1 size bigger than you)
When you score a critical hit with bludgeoning damage attack rolls against that creature from anyone are made with advantage until the start of your next turn
Tasha’s Cauldron of Everything
Dragon Fear (Dragonborn only)Increase STR, CON, or CHR by 1
Gain “Fear Weapon” that replaces the destructive attack of the breath weapon with a fear attack instead
Xanathar’s Guide to Everything
Dragon Hide (Dragonborn only)Increase STR, CON, or CHR by 1
When not wearing armor your AC is 13 + DEX Modifier
Gain retractable claws that do 1d4 + STR Modifier of damage for unarmed attack
Xanathar’s Guide to Everything
DurableIncrease CON by 1
When you roll hit die to regain hit points the minimum you recover is twice your CON modifier (minimum of 2)
The Player’s Handbook
Infernal Constitution (Tiefling only)Increase CON by 1
Gain resistance to cold and poison damage
Advantage on saving throws against being poisoned
Xanathar’s Guide to Everything
Orcish Fury (Half-Orc Only)Increase STR or CON by 1
Immediately after using the Restless Endurance trait you can use a reaction to make one weapon attack
When attacking with a simple or martial weapon you can roll an additional die of weapon damage (same die as the weapon uses) and add it to the total once per short or long rest
Xanathar’s Guide to Everything
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Second Chance (Halfling only)Increase Dexterity, Constitution, or Charisma by 1
When a creature you can see hits you with an attack you can use a reaction to force a reroll of that attack – can’t be used again until next combat involving an initiative roll or after a rest
Xanathar’s Guide to Everything
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
Tavern BrawlerIncrease STR or CON by 1
Gain proficiency with improvised weapons
Your unarmed strike uses a d4 for damage
When you hit a target with fist or improvised weapon you can use a bonus action to attempt a grapple
The Player’s Handbook
Full table going over the Constitution based half feats in 5th Edition Dungeons & Dragons.

List of 5E +1 Intelligence Half Feats

  • Elven Accuracy
  • Fade Away
  • Fey Teleportation
  • Fey Touched
  • Flames of Phlegethos
  • Keen Mind
  • Linguist
  • Observant
  • Resilient
  • Shadow Touched
  • Skill Expert
  • Telekinetic
  • Telepathic

Thirteen half feats offer an intelligence boost, or the option for choosing a +1 intelligence over a similar +1 improvement to the other two casting stats. Below is the full table of Intelligence-based half feats in 5E D&D.

FeatDescription (Summarized)Source
Elven Accuracy (Elf and Half-Elf only)Increase DEX, WIS, INT, or CHR by 1
Whenever you have advantage on an attack using DEX, WIS, INT, or CHR, you may reroll one of those dice once
Xanathar’s Guide to Everything
Fade Away (Gnomes only)Increase DEX or INT by 1
Immediately use reaction after taking damage to become magically invisible until the end of your next turn, or until you attack or force a saving throw, whichever comes last
Xanathar’s Guide to Everything
Fey Teleportation (High Elf Only)Increase INT or CHR by 1
Learn to speak, read, and write Sylvan
Learn the Misty Step spell which can be cast once for free before needing to take a short or long rest.
Xanathar’s Guide to Everything
Fey TouchedIncrease INT, WIS, or CHR by 1
Learn the Misty Step spell which you can cast for free once per long rest, or with available spell slots after that
Learn 1st level Enchantment or Divination spell and can cast for free once per long rest, or with available spell slots after that
Tasha’s Cauldron of Everything
Flames of Phlegethos (Tiefling Only)Increase INT or CHR by 1
When you roll a 1 from any fire damage you cause from a spell, you can reroll any or all of those 1’s, but you must take the new roll even if its another 1
When you cast a spell that deals fire damage, you can have some fire “wreath” you, creating bright light for 30 feet, dim light another 30 feet beyond that, and any enemy within 5 feet of you that hits with an attack takes 1d4 fire damage
Xanathar’s Guide to Everything
Keen MindIncrease INT by 1
You always know which way is north
You always know the number of hours left before the next sunrise or sunset
You can accurately recall anything you have seen or heard in the past month
The Player’s Handbook
LinguistIncrease INT by 1
Learn 3 languages of your choice
You can create written cyphers that take an intelligence check for those without the code to decipher
The Player’s Handbook
ObservantIncrease INT or WIS by 1
If you can see a creature’s mouth moving and understand its language, you can read its lips to interpret what you’re saying
You have a +5 bonus to passive wisdom (perception) and passive intelligence (investigation) scores
The Player’s Handbook
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Shadow Touched+1 to INT, WIS, or CHR
You learn the invisibility spell and can cast once for free before needing a long rest to recharge, but the spell can continue to be cast using appropriate spell slots
You learn one 1st-level spell from the illusion or necromancy spell lists and you can cast that spell once for free before recharging with a long rest, though the ell learned can still be cast using spell slots
Tasha’s Cauldron of Everything
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
Telekinetic+1 to INT, WIS, or CHR
You learn the mage hand cantrip and can cast without material or somatic components and make it invisible – if you already have this cantrip your range doubles and it can carry more weight
You can telekinetically shove a creature within 30 feet of you 5 feet – they can choose to fail the save or their save is 8 + proficiency + modifier of the casting stat you improved with this feat
Tasha’s Cauldron of Everything
Telepathic+1 to INT, WIS, or CHR
You can speak telepathically to any creature you can see within 60 feet of you, but only in a language you know so they must understand that language to understand you
You can cost the detect thoughts spell once for free before recharging on a long rest
Tasha’s Cauldron of Everything
A full table detailing all the intelligence half feats that are offered in 5th Edition.
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List of 5E +1 Wisdom Half Feats

  • Chef
  • Elven Accuracy
  • Fey Touched
  • Observant
  • Resilient
  • Shadow Touched
  • Skill Expert
  • Telekinetic
  • Telepathic

There are only 9 half feats that offer a +1 wisdom boost, the least of all the half feats, even Constitution! This limits your options if you’re looking for a half feat that boosts your wisdom score, but the options left behind are (mostly) also some of the strongest feats in the game. Below is the full table of Wisdom-based half feats in 5E D&D.

FeatDescription (Summarized)Source
ChefIncrease CON or WIS by 1
Gain proficiency with cook’s utensils
Prepare food during a short or long rest (amount equal to 4 + proficiency modifier). Anyone who eats that food and spends a hit die to recover hit points also roll an addition d8 for healing
With 1 hour of work or after a long rest you can cook a # of treats equal to proficiency bonus and give a number of temporary hit points equal to the chef’s proficiency bonus
Tasha’s Cauldron of Everything
Elven Accuracy (Elf and Half-Elf only)Increase DEX, WIS, INT, or CHR by 1
Whenever you have advantage on an attack using DEX, WIS, INT, or CHR, you may reroll one of those dice once
Xanathar’s Guide to Everything
Fey TouchedIncrease INT, WIS, or CHR by 1
Learn the Misty Step spell which you can cast for free once per long rest, or with available spell slots after that
Learn 1st level Enchantment or Divination spell and can cast for free once per long rest, or with available spell slots after that
Tasha’s Cauldron of Everything
ObservantIncrease INT or WIS by 1
If you can see a creature’s mouth moving and understand its language, you can read its lips to interpret what you’re saying
You have a +5 bonus to passive wisdom (perception) and passive intelligence (investigation) scores
The Player’s Handbook
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Shadow Touched+1 to INT, WIS, or CHR
You learn the invisibility spell and can cast once for free before needing a long rest to recharge, but the spell can continue to be cast using appropriate spell slots
You learn one 1st-level spell from the illusion or necromancy spell lists and you can cast that spell once for free before recharging with a long rest, though the ell learned can still be cast using spell slots
Tasha’s Cauldron of Everything
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
Telekinetic+1 to INT, WIS, or CHR
You learn the mage hand cantrip and can cast without material or somatic components and make it invisible – if you already have this cantrip your range doubles and it can carry more weight
You can telekinetically shove a creature within 30 feet of you 5 feet – they can choose to fail the save or their save is 8 + proficiency + modifier of the casting stat you improved with this feat
Tasha’s Cauldron of Everything
Telepathic+1 to INT, WIS, or CHR
You can speak telepathically to any creature you can see within 60 feet of you, but only in a language you know so they must understand that language to understand you
You can cost the detect thoughts spell once for free before recharging on a long rest
Tasha’s Cauldron of Everything
Full table going into description of all the benefits of wisdom based half feats in 5th Ed D&D.

List of 5E +1 Charisma Half Feats

  • Actor
  • Dragon Fear
  • Dragon Hide
  • Elven Accuracy
  • Fey Teleportation
  • Fey Touched
  • Flames of Phlegethos
  • Resilient
  • Second Chance
  • Shadow Touched
  • Skill Expert
  • Telekinetic
  • Telepathic

There are 13 half-feats that offer a potential +1 charisma boost. Most of these are versatile or racial feats in 5th Edition with the notable exception of the Actor Feat, which was clearly built for rogues and bards. Below is the full table of Charisma-based half feats in 5E D&D.

FeatDescription (Summarized)Source
ActorIncrease CHR by 1
You have advantage on CHR (deception) and CHR (performance) checks when attempting to pass yourself off as someone else
If you’ve listened to a person talk or a creature for a minute you can mimic them and anyone trying to discern the truth must roll a Wisdom Insight check against your CHR deception to see through the ruse
The Player’s Handbook
Dragon Fear (Dragonborn only)Increase STR, CON, or CHR by 1
Gain “Fear Weapon” that replaces the destructive attack of the breath weapon with a fear attack instead
Xanathar’s Guide to Everything
Dragon Hide (Dragonborn only)Increase STR, CON, or CHR by 1
When not wearing armor your AC is 13 + DEX Modifier
Gain retractable claws that do 1d4 + STR Modifier of damage for unarmed attack
Xanathar’s Guide to Everything
Elven Accuracy (Elf and Half-Elf only)Increase DEX, WIS, INT, or CHR by 1
Whenever you have advantage on an attack using DEX, WIS, INT, or CHR, you may reroll one of those dice once
Xanathar’s Guide to Everything
Fey Teleportation (High Elf only)Increase INT or CHR by 1
Learn to speak, read, and write Sylvan
Learn the Misty Step spell which can be cast once for free before needing to take a short or long rest.
Xanathar’s Guide to Everything
Fey TouchedIncrease INT, WIS, or CHR by 1
Learn the Misty Step spell which you can cast for free once per long rest, or with available spell slots after that
Learn 1st level Enchantment or Divination spell and can cast for free once per long rest, or with available spell slots after that
Tasha’s Cauldron of Everything
Flames of Phlegethos (Tiefling Only)When you roll a 1 from any fire damage you cause from a spell, you can reroll any or all of those 1’s, but you must take the new roll even if its another 1
When you cast a spell that deals fire damage, you can have some fire “wreath” you, creating bright light for 30 feet, dim light another 30 feet beyond that, and any enemy within 5 feet of you that hits with an attack takes 1d4 fire damage
Xanathar’s Guide to Everything
ResilientIncrease an ability score of your choice by 1
Gain proficiency in saving throws using the chosen ability
The Player’s Handbook
Second Chance (Halfling only)Increase Dexterity, Constitution, or Charisma by 1
When a creature you can see hits you with an attack you can use a reaction to force a reroll of that attack – can’t be used again until next combat involving an initiative roll or after a rest
Xanathar’s Guide to Everything
Shadow Touched+1 to INT, WIS, or CHR
You learn the invisibility spell and can cast once for free before needing a long rest to recharge, but the spell can continue to be cast using appropriate spell slots
You learn one 1st-level spell from the illusion or necromancy spell lists and you can cast that spell once for free before recharging with a long rest, though the ell learned can still be cast using spell slots
Tasha’s Cauldron of Everything
Skill ExpertIncrease one ability score of your choice by 1
Gain proficiency in one skill of your choice
Choose one skill you’re proficient in and gain Expertise, which gives you double the proficiency bonus (cannot be applied to a proficient skill already boosted by Expertise)
Tasha’s Cauldron of Everything
Telekinetic+1 to INT, WIS, or CHR
You learn the mage hand cantrip and can cast without material or somatic components and make it invisible – if you already have this cantrip your range doubles and it can carry more weight
You can telekinetically shove a creature within 30 feet of you 5 feet – they can choose to fail the save or their save is 8 + proficiency + modifier of the casting stat you improved with this feat
Tasha’s Cauldron of Everything
Telepathic+1 to INT, WIS, or CHR
You can speak telepathically to any creature you can see within 60 feet of you, but only in a language you know so they must understand that language to understand you
You can cost the detect thoughts spell once for free before recharging on a long rest
Tasha’s Cauldron of Everything
Full table going into description of all the benefits of charimsa based half feats in 5th Ed D&D.
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Half Feat Guide: Concluding Thoughts

There are many feats that technically qualify as half feats, and many others that don’t, but even with a new that seems to imply weakness, the truth is that many of these half feats stand up to any of the “full feats” and indeed a few of them are among the strongest in the entire system. The variance is pretty remarkable, and most players have taken a 5E hybrid feat at one time or another.

The movement towards more versatility with half feats that later books seem to be leaning towards is a good one and is going to make it more likely that future 5E half feats will be more popular with players and more likely to find a place in future character builds and 5th Edition games.

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